Don’t switch weapons after they run out, just let them swap to the next one as your ammo reserves run dry. See why below.ģ) Now, empty all your weapons of their clip by just shooting at stuff. This phantom launcher actually loads with the ‘rocket’ ammo type, which is why you can’t play as a class that actually uses rockets. You’ll notice you now posses an ammo-free weapon in slot 4, represented by the grenade launcher symbol. Spawn as anyone but Pyro, Demoman, or Soldier and go grab one of said pickup. The one I usually use is boot camp because there are like 4 different grenade spots and all are quite close to a spawn point. But I’m getting off-topic.)Ģ) Load up a map with grenades pickups in it. (Though I should note that if you do import them you can play through an enemyless, NPC-less, ammo pickup-less Half-Life as your favorite TFC class. bsp files with names like “c1a1a”, those are ‘maps’ from the actual game Half-Life. All ammo and weapon pickups have been removed from the map, leaving only the health kits/charge stations, armor batteries/charge stations, and (I thought) useless grenade pickups. Valve has prepared the game for this, the maps are designed to work as a functional 4-team deathmatch. bsp files from C:Program Files (x86)SteamSteamAppscommonHalf-Lifevalvemaps and move them to C :Program Files (x86)SteamSteamAppscommonHalf-Lifetfcmaps. Here’s what you need to do to replicate the glitch yourself:ġ) The first thing you’ll need to do is import the maps from Half-Life Deathmatch into TFC. Absolutely a glitch, but one where you can get a bottomless supply of fully-functional hand grenades. Well, while grabbing screenshots for my last article on grenades, I stumbled across something very cool. Grenades are items thrown with the F key (by default), they’re not a holdable item like your other weapons. If you’re familiar with Team Fortress Classic, then you should immediately notice something wrong with this picture.
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